using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "CardDataSO", menuName = "Card/CardDataSO")]
public class CardDataSO : ScriptableObject
{
    public string cardName;
    public Sprite cardImage;
    public int cardCost;
    public CardType cardType;
    public CardLevel cardLevel;
    [TextArea]
    public string cardDescription;
    
    //执行实际的效果
    public List<Effect> effects;
}
